weatherless...................88.58011% offense.......................48.36509% hyperoffense..................28.13614% balance.......................19.50761% hail.......................... 4.82535% sand.......................... 3.06225% sun........................... 2.45165% stall......................... 2.38861% hailoffense................... 2.34365% semistall..................... 1.60255% voltturn...................... 1.50486% rain.......................... 1.50150% monotype...................... 0.68350% sunoffense.................... 0.43670% multiweather.................. 0.41241% trickroom..................... 0.41008% sandoffense................... 0.39880% rainoffense................... 0.30193% hailstall..................... 0.18427% dragmag....................... 0.18378% monoghost..................... 0.11775% mononormal.................... 0.10917% tricksand..................... 0.07674% choice........................ 0.07645% monofairy..................... 0.07271% monoflying.................... 0.06235% monosteel..................... 0.05387% monowater..................... 0.04727% trickhail..................... 0.04343% monodark...................... 0.04307% monopsychic................... 0.04302% monoelectric.................. 0.04132% sandstall..................... 0.03731% monobug....................... 0.03560% monograss..................... 0.03282% monodragon.................... 0.03272% monofire...................... 0.02512% monofighting.................. 0.02201% monorock...................... 0.01934% monopoison.................... 0.01579% tricksun...................... 0.01407% monoground.................... 0.01086% monoice....................... 0.00712% rainstall..................... 0.00506% tailwind...................... 0.00118% Stalliness (mean: -0.488) |# -2.0|### |######## -1.5|################ |####################### -1.0|########################## |########################### -0.5|############################## |######################### 0.0|######################## |################ +0.5|######### |####### +1.0|### |# +1.5|# |# +2.0|# | +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%