weatherless...................87.04660% offense.......................50.47146% balance.......................30.25595% hyperoffense..................10.63700% semistall..................... 8.42510% sand.......................... 6.27755% sun........................... 4.63934% rain.......................... 1.31880% trickroom..................... 1.05533% hail.......................... 1.01528% voltturn...................... 0.41821% multiweather.................. 0.29194% stall......................... 0.21049% batonpass..................... 0.18579% tricksun...................... 0.05373% sandoffense................... 0.02781% sunoffense.................... 0.00102% hailstall..................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monotype...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.185) -2.0| | -1.5|###### |######## -1.0|######## |################# -0.5|################### |############################## 0.0|################## |####################### +0.5|########### |# +1.0|######### |#### +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.65%