weatherless...................75.71028% offense.......................57.77921% balance.......................24.48155% sand..........................15.92393% hyperoffense..................12.50963% sun........................... 6.32254% semistall..................... 5.19629% rain.......................... 1.87756% trickroom..................... 0.37567% hail.......................... 0.36778% voltturn...................... 0.28573% multiweather.................. 0.20119% batonpass..................... 0.16697% stall......................... 0.03332% sandoffense................... 0.01542% tricksun...................... 0.00553% sunoffense.................... 0.00005% hailstall..................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monotype...................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.368) -2.0| | -1.5|######### |#### -1.0|######## |############################## -0.5|####### |################### 0.0|############## |########### +0.5|####### |# +1.0|##### |# +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.86%