weatherless...................89.80528% offense.......................69.63170% balance.......................28.67616% rain.......................... 3.31274% sun........................... 3.27217% hail.......................... 2.32370% sand.......................... 1.62656% hyperoffense.................. 1.59871% multiweather.................. 0.33325% dragmag....................... 0.31550% tailwind...................... 0.11592% semistall..................... 0.09343% sunoffense.................... 0.04464% rainoffense................... 0.03525% gravity....................... 0.02132% hailoffense................... 0.01910% voltturn...................... 0.01250% sandoffense................... 0.00898% trickroom..................... 0.00791% trapper....................... 0.00656% batonpass..................... 0.00388% monotype...................... 0.00303% monowater..................... 0.00184% swagplay...................... 0.00077% monograss..................... 0.00071% monobug....................... 0.00048% trickrain..................... 0.00001% Stalliness (mean: -0.205) |# -1.2|# |## -1.0|### |##### -0.8|######## |############ -0.6|################# |###################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|######################### |##################### +0.2|################ |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%