weatherless...................89.93887% offense.......................69.64890% balance.......................28.66621% rain.......................... 3.37269% sun........................... 3.20787% hail.......................... 2.24414% hyperoffense.................. 1.59319% sand.......................... 1.58368% multiweather.................. 0.34184% dragmag....................... 0.28861% tailwind...................... 0.12302% semistall..................... 0.09170% sunoffense.................... 0.05135% rainoffense................... 0.03131% hailoffense................... 0.02468% gravity....................... 0.02394% sandoffense................... 0.01229% voltturn...................... 0.00747% trickroom..................... 0.00705% batonpass..................... 0.00674% trapper....................... 0.00367% monotype...................... 0.00227% swagplay...................... 0.00180% monowater..................... 0.00140% monobug....................... 0.00083% monograss..................... 0.00004% trickrain..................... 0.00000% Stalliness (mean: -0.206) |# -1.2|# |## -1.0|### |##### -0.8|######## |############# -0.6|################# |##################### -0.4|########################## |############################## -0.2|############################## |############################ 0.0|######################### |##################### +0.2|################ |############ +0.4|######## |##### |### |## |# | more negative = more offensive, more positive = more stall one # = 0.36%