weatherless...................90.06898% offense.......................70.00049% balance.......................28.57804% rain.......................... 3.60847% sun........................... 3.00386% hail.......................... 2.13791% sand.......................... 1.52485% hyperoffense.................. 1.32893% multiweather.................. 0.34402% dragmag....................... 0.31539% tailwind...................... 0.15057% semistall..................... 0.09254% sunoffense.................... 0.06000% hailoffense................... 0.03359% rainoffense................... 0.03060% gravity....................... 0.01762% sandoffense................... 0.01194% trickroom..................... 0.00777% batonpass..................... 0.00610% voltturn...................... 0.00510% monotype...................... 0.00130% monobug....................... 0.00130% trapper....................... 0.00054% trickrain..................... 0.00000% swagplay...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% Stalliness (mean: -0.207) |# -1.2|# |# -1.0|## |##### -0.8|######## |############ -0.6|################ |################### -0.4|######################## |########################### -0.2|############################## |########################### 0.0|######################## |#################### +0.2|############### |########### +0.4|######## |##### |## |# |# | more negative = more offensive, more positive = more stall one # = 0.38%