sun...........................67.55818% offense.......................65.84299% rain..........................45.80891% multiweather..................27.99846% balance.......................25.67466% trickroom.....................19.11014% weatherless...................14.24046% tricksun......................12.74669% trickrain..................... 8.21274% hyperoffense.................. 6.75675% tailwind...................... 2.88785% semistall..................... 1.65019% rainoffense................... 1.37073% sunoffense.................... 1.05867% choice........................ 0.41479% gravity....................... 0.31070% monotype...................... 0.30571% sand.......................... 0.26005% mononormal.................... 0.16079% hail.......................... 0.14855% stall......................... 0.07541% voltturn...................... 0.06009% sandoffense................... 0.03750% rainstall..................... 0.03357% monowater..................... 0.02888% monoghost..................... 0.02486% monofairy..................... 0.02451% monopsychic................... 0.02385% trickhail..................... 0.01949% dragmag....................... 0.01906% sunstall...................... 0.01448% monosteel..................... 0.01235% monograss..................... 0.00689% monoflying.................... 0.00502% monoice....................... 0.00445% monofire...................... 0.00401% monoelectric.................. 0.00336% monodragon.................... 0.00316% hailoffense................... 0.00302% monobug....................... 0.00241% monopoison.................... 0.00061% batonpass..................... 0.00042% monoground.................... 0.00037% monodark...................... 0.00021% trapper....................... 0.00014% monofighting.................. 0.00001% hailstall..................... 0.00001% monorock...................... 0.00000% swagplay...................... 0.00000% sandstall..................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.255) | -1.5|## |## -1.0|######## |#################### -0.5|########################## |############################## 0.0|####################### |########### +0.5|######### |#### +1.0|## |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.72%