weatherless...................82.46552% offense.......................49.28900% balance.......................37.40511% trickroom..................... 8.38234% sun........................... 7.42542% hyperoffense.................. 7.11536% hail.......................... 4.89682% semistall..................... 4.39431% sand.......................... 3.28772% monotype...................... 2.64621% rain.......................... 2.24527% tailwind...................... 2.07955% stall......................... 1.79622% voltturn...................... 1.65722% trickhail..................... 1.10660% sunoffense.................... 0.84465% gravity....................... 0.68962% monoice....................... 0.37421% monoelectric.................. 0.37421% hailstall..................... 0.36352% choice........................ 0.33679% tricksun...................... 0.28868% monofairy..................... 0.27264% tricksand..................... 0.26195% trapper....................... 0.25660% monograss..................... 0.25126% multiweather.................. 0.22453% monowater..................... 0.18711% monopoison.................... 0.18711% monobug....................... 0.16038% monopsychic................... 0.16038% mononormal.................... 0.15503% batonpass..................... 0.14434% monodark...................... 0.13365% monoflying.................... 0.12830% monorock...................... 0.08553% monoghost..................... 0.06415% hailoffense................... 0.05880% sandstall..................... 0.05346% monofire...................... 0.04811% monofighting.................. 0.03742% rainoffense................... 0.03208% dragmag....................... 0.03208% monoground.................... 0.02673% sunstall...................... 0.01069% trickrain..................... 0.01069% Stalliness (mean: -0.066) |# -1.5|## |##### -1.0|############## |################### -0.5|############################ |############################## 0.0|############################# |####################### +0.5|################### |############## +1.0|######## |#### +1.5|## |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.50%