weatherless...................82.04593% offense.......................49.45432% balance.......................38.31071% trickroom.....................10.67415% sun........................... 7.30968% hyperoffense.................. 6.64376% hail.......................... 4.97887% semistall..................... 4.12493% sand.......................... 4.00786% tailwind...................... 2.79372% monotype...................... 2.19164% voltturn...................... 1.98530% rain.......................... 1.92248% trickhail..................... 1.50872% stall......................... 1.46628% gravity....................... 1.00431% sunoffense.................... 0.88405% monoice....................... 0.41603% tricksun...................... 0.40012% hailstall..................... 0.37325% tricksand..................... 0.35776% choice........................ 0.35564% monoelectric.................. 0.33103% trapper....................... 0.32589% monofairy..................... 0.22307% monobug....................... 0.19882% multiweather.................. 0.17855% monograss..................... 0.16733% mononormal.................... 0.13615% monowater..................... 0.13562% monodark...................... 0.12988% monopoison.................... 0.10429% monopsychic................... 0.10284% batonpass..................... 0.09489% monoflying.................... 0.08801% monorock...................... 0.08073% sandstall..................... 0.05371% hailoffense................... 0.04722% monoghost..................... 0.03945% monofighting.................. 0.03046% rainoffense................... 0.01994% trickrain..................... 0.01621% dragmag....................... 0.01313% sunstall...................... 0.01145% monofire...................... 0.00622% monoground.................... 0.00172% Stalliness (mean: -0.071) |# -1.5|## |#### -1.0|############## |################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|#################### |############## +1.0|######## |#### +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.51%