weatherless...................81.35897% offense.......................50.22035% balance.......................38.50741% trickroom.....................14.61552% hyperoffense.................. 7.02541% sand.......................... 6.44979% sun........................... 5.92201% tailwind...................... 4.65411% hail.......................... 4.48225% semistall..................... 3.71134% trickhail..................... 2.35898% gravity....................... 2.02547% voltturn...................... 1.93434% rain.......................... 1.87976% monotype...................... 1.41352% sunoffense.................... 0.66179% tricksand..................... 0.58375% choice........................ 0.56584% tricksun...................... 0.56107% stall......................... 0.53550% monoice....................... 0.38702% monobug....................... 0.27610% monoelectric.................. 0.22350% trapper....................... 0.17238% hailstall..................... 0.13193% monodark...................... 0.11626% mononormal.................... 0.08883% monograss..................... 0.08110% monopoison.................... 0.07227% monofairy..................... 0.07082% multiweather.................. 0.05640% sandstall..................... 0.04195% monowater..................... 0.04080% trickrain..................... 0.03594% monopsychic................... 0.03038% hailoffense................... 0.01718% dragmag....................... 0.01667% batonpass..................... 0.01515% monofighting.................. 0.01326% monorock...................... 0.00858% monoflying.................... 0.00303% monofire...................... 0.00095% monoghost..................... 0.00062% rainoffense................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.103) |## -1.5|## |##### -1.0|########### |################ -0.5|############################# |############################## 0.0|########################### |################## +0.5|####################### |########### +1.0|####### |#### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%