weatherless...................87.79129% offense.......................55.64107% hyperoffense..................33.65983% balance.......................10.19311% hail.......................... 7.91477% voltturn...................... 4.27258% hailoffense................... 3.71646% monotype...................... 2.04809% sand.......................... 1.80577% rain.......................... 1.29514% sun........................... 1.25151% batonpass..................... 1.02126% sunoffense.................... 0.80680% rainoffense................... 0.48742% semistall..................... 0.39922% monowater..................... 0.39736% trickroom..................... 0.29060% choice........................ 0.28410% mononormal.................... 0.24696% monopoison.................... 0.22189% monorock...................... 0.21075% sandoffense................... 0.16062% monoice....................... 0.12255% monoground.................... 0.11234% stall......................... 0.10677% monobug....................... 0.09748% monodark...................... 0.09377% monograss..................... 0.09006% monosteel..................... 0.09006% monoflying.................... 0.08263% monopsychic................... 0.08170% monofire...................... 0.07149% monofighting.................. 0.06870% monodragon.................... 0.05942% multiweather.................. 0.05849% monoghost..................... 0.04364% dragmag....................... 0.04178% monoelectric.................. 0.03807% gravity....................... 0.02414% tailwind...................... 0.02414% monofairy..................... 0.01485% trickrain..................... 0.01300% trapper....................... 0.00743% tricksun...................... 0.00371% sandstall..................... 0.00093% tricksand..................... 0.00093% Stalliness (mean: -0.727) |## -2.0|### |######## -1.5|############### |######################## -1.0|############################ |############################## -0.5|############################## |##################### 0.0|################### |####### +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.52%