weatherless...................87.23701% offense.......................56.80432% hyperoffense..................31.76563% balance.......................10.87346% hail.......................... 8.58913% voltturn...................... 5.26138% hailoffense................... 4.41599% sand.......................... 1.74955% monotype...................... 1.63046% rain.......................... 1.26908% sun........................... 1.18708% batonpass..................... 1.13681% sunoffense.................... 0.88446% rainoffense................... 0.47765% semistall..................... 0.46190% monowater..................... 0.38953% trickroom..................... 0.27825% monopoison.................... 0.25392% choice........................ 0.19549% mononormal.................... 0.16762% sandoffense................... 0.12516% monorock...................... 0.12465% stall......................... 0.09470% monoice....................... 0.09439% monodark...................... 0.09209% monobug....................... 0.07982% monofighting.................. 0.07003% monoground.................... 0.06359% monoflying.................... 0.05899% monodragon.................... 0.05188% monograss..................... 0.04719% monosteel..................... 0.04659% monofire...................... 0.04219% monopsychic................... 0.03823% gravity....................... 0.03800% dragmag....................... 0.03756% multiweather.................. 0.03185% monoelectric.................. 0.02150% tailwind...................... 0.02020% monoghost..................... 0.01867% trickrain..................... 0.01189% monofairy..................... 0.00675% trapper....................... 0.00486% tricksun...................... 0.00099% sandstall..................... 0.00055% tricksand..................... 0.00006% Stalliness (mean: -0.697) |# -2.0|### |######## -1.5|############# |####################### -1.0|########################## |############################## -0.5|############################## |#################### 0.0|#################### |######## +0.5|### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.53%