weatherless...................85.94256% offense.......................60.18125% hyperoffense..................25.98628% balance.......................13.36551% hail..........................10.13727% voltturn...................... 7.05479% hailoffense................... 6.08819% batonpass..................... 1.74831% sand.......................... 1.73481% rain.......................... 1.44394% monotype...................... 0.95964% sun........................... 0.74997% sunoffense.................... 0.53612% rainoffense................... 0.51718% semistall..................... 0.40711% monowater..................... 0.37639% trickroom..................... 0.32467% monopoison.................... 0.25240% monobug....................... 0.06811% mononormal.................... 0.06278% stall......................... 0.05985% choice........................ 0.05304% dragmag....................... 0.03818% monodark...................... 0.03759% monorock...................... 0.03503% monoice....................... 0.03466% sandoffense................... 0.02870% monofighting.................. 0.02710% monodragon.................... 0.01173% monograss..................... 0.01026% monosteel..................... 0.01012% monofire...................... 0.00926% multiweather.................. 0.00854% trickrain..................... 0.00745% monoground.................... 0.00700% monoflying.................... 0.00641% monopsychic................... 0.00466% monoghost..................... 0.00363% monoelectric.................. 0.00248% trapper....................... 0.00225% monofairy..................... 0.00081% tailwind...................... 0.00078% gravity....................... 0.00075% tricksand..................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.632) |# -2.0|## |###### -1.5|####### |################# -1.0|###################### |############################ -0.5|############################## |################## 0.0|##################### |######### +0.5|### |## +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.60%