weatherless...................86.78066% offense.......................61.08344% hyperoffense..................22.12354% balance.......................16.58733% hail..........................10.59094% voltturn...................... 8.21686% hailoffense................... 7.34584% batonpass..................... 1.89701% rain.......................... 1.24327% sand.......................... 1.23325% monotype...................... 0.39558% trickroom..................... 0.34571% rainoffense................... 0.33781% sun........................... 0.15435% semistall..................... 0.14838% monopoison.................... 0.14641% monobug....................... 0.09809% dragmag....................... 0.08921% monowater..................... 0.07931% stall......................... 0.05731% sunoffense.................... 0.05530% mononormal.................... 0.03563% monofighting.................. 0.00917% choice........................ 0.00770% monorock...................... 0.00747% monoice....................... 0.00655% monodark...................... 0.00598% trickrain..................... 0.00367% monodragon.................... 0.00319% multiweather.................. 0.00247% sandoffense................... 0.00196% monosteel..................... 0.00136% trapper....................... 0.00082% monograss..................... 0.00080% monopsychic................... 0.00071% monofire...................... 0.00057% monoground.................... 0.00010% monoghost..................... 0.00009% monoelectric.................. 0.00008% monoflying.................... 0.00007% monofairy..................... 0.00006% tailwind...................... 0.00001% tricksand..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.591) |# -2.0|## |#### -1.5|##### |############## -1.0|############## |######################## -0.5|############################## |################## 0.0|##################### |######## +0.5|## |# +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.69%