weatherless...................65.14400% offense.......................56.19178% balance.......................26.93583% sun...........................22.01894% hyperoffense..................12.20690% sand.......................... 8.94166% rain.......................... 8.60761% multiweather.................. 5.90112% semistall..................... 3.12048% monotype...................... 2.19243% sunoffense.................... 1.78423% stall......................... 1.54501% hail.......................... 1.44856% voltturn...................... 1.11009% sandoffense................... 1.02751% trickroom..................... 0.79629% monobug....................... 0.53615% rainoffense................... 0.50925% monorock...................... 0.46491% monoelectric.................. 0.24165% hailoffense................... 0.17898% monowater..................... 0.14680% monograss..................... 0.12287% monopsychic................... 0.12285% sandstall..................... 0.11500% tricksun...................... 0.11252% choice........................ 0.10852% mononormal.................... 0.09386% monofire...................... 0.08786% monodragon.................... 0.08422% monofairy..................... 0.08084% monoflying.................... 0.07671% tricksand..................... 0.07041% monosteel..................... 0.05920% dragmag....................... 0.05524% sunstall...................... 0.05456% monodark...................... 0.04826% monoghost..................... 0.04592% monofighting.................. 0.04219% monopoison.................... 0.03632% monoground.................... 0.01818% monoice....................... 0.01431% tailwind...................... 0.00608% allweather.................... 0.00256% Stalliness (mean: -0.247) |# -1.5|#### |########## -1.0|################## |######################## -0.5|############################## |############################## 0.0|######################### |################# +0.5|############ |####### +1.0|##### |### +1.5|# |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%