weatherless...................66.21521% offense.......................49.95455% balance.......................31.02456% sun...........................24.41886% hyperoffense..................11.36897% sand.......................... 6.97915% rain.......................... 5.28772% semistall..................... 4.59657% multiweather.................. 3.35349% stall......................... 3.05534% sunoffense.................... 2.78874% voltturn...................... 1.60051% trickroom..................... 1.41455% sandoffense................... 0.71757% monotype...................... 0.63725% hail.......................... 0.52079% sandstall..................... 0.26942% rainoffense................... 0.24880% tricksun...................... 0.17383% tricksand..................... 0.15954% monobug....................... 0.13958% monowater..................... 0.11580% monopsychic................... 0.07963% sunstall...................... 0.07272% monoelectric.................. 0.06404% monograss..................... 0.04778% mononormal.................... 0.04377% hailoffense................... 0.03710% monofairy..................... 0.02546% monoflying.................... 0.02292% monoghost..................... 0.02147% monofighting.................. 0.01951% monorock...................... 0.01828% dragmag....................... 0.01819% monoice....................... 0.01636% tailwind...................... 0.01524% monodragon.................... 0.01479% monofire...................... 0.01286% monopoison.................... 0.00937% choice........................ 0.00811% monosteel..................... 0.00588% monodark...................... 0.00319% allweather.................... 0.00201% monoground.................... 0.00188% Stalliness (mean: -0.129) |# -1.5|### |########### -1.0|##################### |######################## -0.5|############################ |############################## 0.0|############################ |#################### +0.5|############### |########## +1.0|######## |##### +1.5|## |# +2.0|# |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.47%