weatherless...................57.44572% offense.......................46.37554% balance.......................34.84186% sun...........................34.30004% hyperoffense.................. 8.74182% sand.......................... 7.99546% semistall..................... 6.47403% stall......................... 3.56675% multiweather.................. 3.18376% rain.......................... 3.12104% sunoffense.................... 2.57061% voltturn...................... 1.72594% trickroom..................... 1.32968% sandstall..................... 1.07499% monotype...................... 0.49869% tailwind...................... 0.45536% sunstall...................... 0.45336% hail.......................... 0.42205% sandoffense................... 0.30405% rainoffense................... 0.16091% tricksun...................... 0.13002% monobug....................... 0.11936% monoice....................... 0.07155% mononormal.................... 0.05132% monopoison.................... 0.04177% monowater..................... 0.03606% monograss..................... 0.03190% monodragon.................... 0.02946% monoghost..................... 0.02418% monosteel..................... 0.02250% monodark...................... 0.02141% monoground.................... 0.01930% tricksand..................... 0.01554% monofairy..................... 0.00755% monopsychic................... 0.00713% monofighting.................. 0.00703% monofire...................... 0.00659% dragmag....................... 0.00613% monorock...................... 0.00528% monoflying.................... 0.00466% monoelectric.................. 0.00448% choice........................ 0.00187% hailoffense................... 0.00102% Stalliness (mean: -0.022) |# -1.5|## |####### -1.0|##################### |########################## -0.5|############################# |######################### 0.0|############################## |##################### +0.5|######################### |############## +1.0|######### |######## +1.5|#### |## +2.0|## | +2.5|## more negative = more offensive, more positive = more stall one # = 0.44%