weatherless...................88.88516% offense.......................43.83330% balance.......................37.82564% hyperoffense..................12.91916% hail.......................... 6.42654% semistall..................... 3.82031% voltturn...................... 3.73519% sun........................... 3.44847% stall......................... 1.60159% sunoffense.................... 1.46272% trickroom..................... 1.39104% hailoffense................... 1.25552% rain.......................... 1.02144% monotype...................... 0.95312% choice........................ 0.36624% mononormal.................... 0.26992% sand.......................... 0.26656% tailwind...................... 0.18368% rainoffense................... 0.15120% monofighting.................. 0.13104% monopsychic................... 0.09520% monorock...................... 0.09072% monograss..................... 0.08624% monobug....................... 0.08400% monoflying.................... 0.05600% trickhail..................... 0.05152% monoice....................... 0.05152% multiweather.................. 0.04704% dragmag....................... 0.04144% hailstall..................... 0.03136% monowater..................... 0.02912% monopoison.................... 0.02800% monofire...................... 0.02800% monodark...................... 0.02688% monoelectric.................. 0.02688% monosteel..................... 0.02128% trapper....................... 0.01904% monoghost..................... 0.01680% monodragon.................... 0.01344% fear.......................... 0.01120% monoground.................... 0.01008% trickfear..................... 0.00784% gravity....................... 0.00672% monofairy..................... 0.00448% rainstall..................... 0.00448% sandoffense................... 0.00336% Stalliness (mean: -0.130) -2.0|# |## -1.5|##### |############ -1.0|############ |################## -0.5|####################### |############################# 0.0|############################## |########################## +0.5|#################### |############ +1.0|####### |#### +1.5|## |# +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.48%