weatherless...................87.70281% balance.......................43.34790% offense.......................38.85349% hyperoffense..................10.73875% hail.......................... 8.03362% voltturn...................... 5.20886% semistall..................... 4.42362% sun........................... 3.87825% stall......................... 2.63624% sunoffense.................... 2.50841% trickroom..................... 2.03718% hailoffense................... 0.56293% tailwind...................... 0.37353% monotype...................... 0.33772% rain.......................... 0.30217% dragmag....................... 0.19093% choice........................ 0.18114% trickhail..................... 0.14939% monofighting.................. 0.10645% sand.......................... 0.08911% mononormal.................... 0.07459% rainoffense................... 0.04322% monodark...................... 0.03815% hailstall..................... 0.02567% monoflying.................... 0.02567% monoice....................... 0.01963% monograss..................... 0.01695% monorock...................... 0.01565% monofire...................... 0.01162% monopsychic................... 0.01130% monoelectric.................. 0.00811% monoghost..................... 0.00607% multiweather.................. 0.00596% gravity....................... 0.00524% monopoison.................... 0.00292% monosteel..................... 0.00195% monobug....................... 0.00087% monowater..................... 0.00072% trapper....................... 0.00055% rainstall..................... 0.00035% monodragon.................... 0.00032% fear.......................... 0.00023% monofairy..................... 0.00022% trickfear..................... 0.00005% monoground.................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: -0.011) -2.0|# |## -1.5|###### |########## -1.0|########### |############# -0.5|##################### |############################# 0.0|############################## |############################# +0.5|########################## |############### +1.0|######## |### +1.5|### |# +2.0|# |## +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%