weatherless...................88.95541% offense.......................46.36561% balance.......................34.63976% hyperoffense..................12.72812% hail.......................... 7.66722% semistall..................... 4.15256% voltturn...................... 4.02560% sun........................... 2.15215% stall......................... 2.11396% trickroom..................... 1.56379% rain.......................... 1.07556% monotype...................... 0.97440% sunoffense.................... 0.94653% hailoffense................... 0.77312% choice........................ 0.53159% monoice....................... 0.26837% rainoffense................... 0.21263% sand.......................... 0.18167% mononormal.................... 0.14141% monobug....................... 0.12593% tailwind...................... 0.11767% trickhail..................... 0.11148% monorock...................... 0.09909% monograss..................... 0.09393% monoflying.................... 0.07535% monowater..................... 0.07225% monopsychic................... 0.06090% monopoison.................... 0.05677% dragmag....................... 0.04955% monofighting.................. 0.04129% multiweather.................. 0.02890% monoelectric.................. 0.02890% monodark...................... 0.02374% hailstall..................... 0.01445% monoghost..................... 0.01342% monofire...................... 0.00929% sandstall..................... 0.00826% monoground.................... 0.00723% monodragon.................... 0.00516% monofairy..................... 0.00310% monosteel..................... 0.00206% trapper....................... 0.00206% tricksand..................... 0.00206% sandoffense................... 0.00103% Stalliness (mean: -0.139) -2.0|## |## -1.5|##### |########### -1.0|############# |################## -0.5|######################## |########################### 0.0|############################## |####################### +0.5|################# |########## +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%