weatherless...................87.64792% offense.......................45.24488% balance.......................35.28050% hyperoffense..................12.55741% hail.......................... 9.02273% semistall..................... 4.49162% voltturn...................... 4.47614% stall......................... 2.42559% sun........................... 2.21754% trickroom..................... 1.61345% sunoffense.................... 1.13731% rain.......................... 0.99431% monotype...................... 0.85700% hailoffense................... 0.82916% choice........................ 0.50606% monoice....................... 0.39472% rainoffense................... 0.25309% trickhail..................... 0.15475% sand.......................... 0.13763% tailwind...................... 0.10833% mononormal.................... 0.09866% monograss..................... 0.07861% monobug....................... 0.07236% monorock...................... 0.05216% monowater..................... 0.04408% monoelectric.................. 0.03398% monoflying.................... 0.03324% monopsychic................... 0.03166% monopoison.................... 0.02905% monofighting.................. 0.02552% multiweather.................. 0.01781% dragmag....................... 0.01553% monodark...................... 0.00928% hailstall..................... 0.00776% monoghost..................... 0.00641% sandstall..................... 0.00467% monodragon.................... 0.00430% monofire...................... 0.00286% monoground.................... 0.00223% monofairy..................... 0.00113% tricksand..................... 0.00099% monosteel..................... 0.00087% trapper....................... 0.00066% sandoffense................... 0.00011% Stalliness (mean: -0.112) -2.0|## |## -1.5|##### |########### -1.0|########### |################# -0.5|####################### |######################### 0.0|############################## |####################### +0.5|################## |########### +1.0|####### |#### +1.5|### |# +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%