weatherless...................86.79746% offense.......................39.80649% balance.......................34.21584% hyperoffense..................12.35100% hail..........................10.97080% semistall..................... 8.11072% stall......................... 5.51595% voltturn...................... 5.17144% sun........................... 1.86810% trickroom..................... 1.64136% sunoffense.................... 1.52012% monotype...................... 0.92362% monoice....................... 0.79306% choice........................ 0.57571% hailoffense................... 0.55061% rain.......................... 0.28580% trickhail..................... 0.23009% rainoffense................... 0.12899% hailstall..................... 0.10144% sand.......................... 0.07818% mononormal.................... 0.05244% monoelectric.................. 0.03091% tailwind...................... 0.02235% monograss..................... 0.02156% monowater..................... 0.00735% monobug....................... 0.00648% monopsychic................... 0.00387% monodark...................... 0.00222% monofighting.................. 0.00195% monodragon.................... 0.00167% monorock...................... 0.00112% monopoison.................... 0.00072% dragmag....................... 0.00038% multiweather.................. 0.00035% monoghost..................... 0.00026% monoflying.................... 0.00026% sandstall..................... 0.00001% monofire...................... 0.00000% sandoffense................... 0.00000% monosteel..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.064) -2.0|# |# -1.5|###### |######### -1.0|####### |######### -0.5|################## |##################### 0.0|############################## |################## +0.5|################### |######### +1.0|######## |#### +1.5|####### |# +2.0|# |## +2.5| |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.56%