weatherless...................86.60838% offense.......................44.55806% balance.......................35.98890% hyperoffense..................12.09659% semistall..................... 4.84658% sun........................... 4.70112% hail.......................... 4.67912% sand.......................... 3.57498% trickroom..................... 2.53115% stall......................... 2.50986% voltturn...................... 1.45468% monotype...................... 1.13607% rain.......................... 0.88984% sunoffense.................... 0.58755% multiweather.................. 0.44776% hailoffense................... 0.43570% trickhail..................... 0.29803% choice........................ 0.23417% mononormal.................... 0.22352% monopoison.................... 0.16534% monowater..................... 0.16179% sandstall..................... 0.14405% monoice....................... 0.13341% sandoffense................... 0.13128% monobug....................... 0.09722% tricksun...................... 0.09296% sunstall...................... 0.07593% rainoffense................... 0.06315% monopsychic................... 0.06103% monograss..................... 0.06032% monorock...................... 0.05322% monodragon.................... 0.05109% monofighting.................. 0.04541% tailwind...................... 0.04400% dragmag....................... 0.04116% monoflying.................... 0.03974% monodark...................... 0.03477% hailstall..................... 0.03264% monoelectric.................. 0.03264% tricksand..................... 0.02838% monoghost..................... 0.02271% monoground.................... 0.02058% rainstall..................... 0.02058% monosteel..................... 0.01632% trapper....................... 0.00922% trickrain..................... 0.00852% monofire...................... 0.00781% monofairy..................... 0.00497% gravity....................... 0.00142% swagplay...................... 0.00071% Stalliness (mean: -0.100) |##### -1.5|##### |######### -1.0|############## |################### -0.5|######################## |########################### 0.0|############################## |######################### +0.5|################## |############# +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%