weatherless...................87.16643% offense.......................40.66325% balance.......................35.83026% hyperoffense..................14.44358% hail.......................... 5.57882% semistall..................... 5.35246% sand.......................... 3.84200% stall......................... 3.71045% sun........................... 3.51242% trickroom..................... 2.20006% voltturn...................... 1.18673% hailoffense................... 1.09350% monotype...................... 0.70338% multiweather.................. 0.45945% trickhail..................... 0.45391% sandstall..................... 0.42415% sunoffense.................... 0.38194% rain.......................... 0.36382% monodragon.................... 0.16563% choice........................ 0.16196% monoice....................... 0.14364% dragmag....................... 0.12443% mononormal.................... 0.12367% monobug....................... 0.11510% tricksun...................... 0.09972% monowater..................... 0.09248% hailstall..................... 0.06820% tailwind...................... 0.05527% sandoffense................... 0.05124% sunstall...................... 0.03981% rainoffense................... 0.03220% monofighting.................. 0.02885% monopsychic................... 0.01466% tricksand..................... 0.01327% monograss..................... 0.00685% monopoison.................... 0.00526% monoground.................... 0.00490% rainstall..................... 0.00411% trickrain..................... 0.00393% monorock...................... 0.00365% trapper....................... 0.00341% monoelectric.................. 0.00236% monosteel..................... 0.00221% monoflying.................... 0.00192% gravity....................... 0.00192% monodark...................... 0.00064% monoghost..................... 0.00012% monofairy..................... 0.00002% monofire...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.083) |######## -1.5|######## |########### -1.0|############### |################# -0.5|######################## |######################## 0.0|############################## |########################## +0.5|#################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%