weatherless...................89.12421% balance.......................36.01663% offense.......................35.70051% hyperoffense..................15.66196% stall......................... 6.73472% hail.......................... 6.16882% semistall..................... 5.88618% sand.......................... 2.72951% sun........................... 2.06241% trickroom..................... 1.32167% hailoffense................... 1.14078% voltturn...................... 1.13755% monotype...................... 0.90072% monoice....................... 0.59203% multiweather.................. 0.29373% sandstall..................... 0.26069% rain.......................... 0.21083% monodragon.................... 0.14269% choice........................ 0.14093% dragmag....................... 0.12449% sunoffense.................... 0.11899% tricksun...................... 0.10287% trickhail..................... 0.09356% hailstall..................... 0.07968% tailwind...................... 0.07427% monobug....................... 0.06305% mononormal.................... 0.04551% sandoffense................... 0.03629% monofighting.................. 0.03468% rainoffense................... 0.03450% monowater..................... 0.01757% sunstall...................... 0.00573% tricksand..................... 0.00439% trapper....................... 0.00405% monopsychic................... 0.00349% monograss..................... 0.00184% monorock...................... 0.00173% monosteel..................... 0.00080% trickrain..................... 0.00079% monopoison.................... 0.00069% monoelectric.................. 0.00053% rainstall..................... 0.00028% monoground.................... 0.00013% gravity....................... 0.00010% monodark...................... 0.00004% monoghost..................... 0.00001% monoflying.................... 0.00000% monofairy..................... 0.00000% monofire...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.014) |######## -1.5|############ |############ -1.0|############## |############### -0.5|#################### |###################### 0.0|############################## |######################### +0.5|############################ |########### +1.0|######### |####### +1.5|## |## +2.0|### |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%