weatherless...................86.95071% offense.......................41.31057% balance.......................37.74920% hyperoffense..................12.61612% hail.......................... 5.32430% semistall..................... 4.98090% sun........................... 3.65426% sand.......................... 3.62399% stall......................... 3.34321% trickroom..................... 2.68772% voltturn...................... 1.37778% monotype...................... 1.19408% rain.......................... 0.91957% hailoffense................... 0.59182% multiweather.................. 0.45195% monoice....................... 0.40081% trickhail..................... 0.39663% sunoffense.................... 0.24633% choice........................ 0.23694% dragmag....................... 0.17849% tricksand..................... 0.17327% sandoffense................... 0.16283% mononormal.................... 0.13778% rainoffense................... 0.11377% sandstall..................... 0.11064% monorock...................... 0.10229% tricksun...................... 0.09916% monograss..................... 0.09394% monobug....................... 0.08872% sunstall...................... 0.08037% monopoison.................... 0.07724% monowater..................... 0.07620% monoelectric.................. 0.05741% monoflying.................... 0.04488% hailstall..................... 0.04279% monofighting.................. 0.04071% monopsychic................... 0.03549% trickrain..................... 0.03236% monodragon.................... 0.02609% tailwind...................... 0.02505% monoghost..................... 0.02401% monofairy..................... 0.02296% rainstall..................... 0.01879% monosteel..................... 0.01670% monoground.................... 0.01566% monodark...................... 0.01461% trapper....................... 0.01253% gravity....................... 0.00522% fear.......................... 0.00104% monofire...................... 0.00104% Stalliness (mean: -0.054) |##### -1.5|###### |########## -1.0|############### |################### -0.5|######################## |########################## 0.0|############################## |########################### +0.5|###################### |############### +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%