weatherless...................86.34327% balance.......................37.78549% offense.......................33.78837% hyperoffense..................15.07537% hail.......................... 7.52355% stall......................... 6.94828% semistall..................... 6.40248% sand.......................... 3.79150% sun........................... 2.32933% hailoffense................... 1.83153% voltturn...................... 1.29116% trickroom..................... 1.13353% dragmag....................... 0.74966% rain.......................... 0.38064% multiweather.................. 0.36631% monotype...................... 0.21902% trickhail..................... 0.18623% choice........................ 0.14277% sunoffense.................... 0.12485% sandstall..................... 0.10993% rainoffense................... 0.10967% sandoffense................... 0.08413% tricksand..................... 0.08204% monoice....................... 0.06701% tricksun...................... 0.04623% mononormal.................... 0.03784% trickrain..................... 0.03467% rainstall..................... 0.03373% sunstall...................... 0.02750% monofighting.................. 0.02158% monoflying.................... 0.02098% monoelectric.................. 0.02064% hailstall..................... 0.01852% monorock...................... 0.01715% monowater..................... 0.01481% monobug....................... 0.00767% monopoison.................... 0.00541% monograss..................... 0.00315% monodragon.................... 0.00111% tailwind...................... 0.00086% monoghost..................... 0.00075% gravity....................... 0.00074% monopsychic................... 0.00065% monoground.................... 0.00028% monofairy..................... 0.00002% monosteel..................... 0.00001% monodark...................... 0.00000% fear.......................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.066) |####### -1.5|########## |############ -1.0|################ |############### -0.5|####################### |###################### 0.0|############################# |############################## +0.5|########################### |################ +1.0|############ |####### +1.5|#### |## +2.0|## |# +2.5|#### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.40%