weatherless...................88.58237% balance.......................40.44802% offense.......................27.09741% hyperoffense..................15.11381% stall.........................11.19962% hail.......................... 7.49214% semistall..................... 6.14114% sand.......................... 2.43559% dragmag....................... 1.65520% hailoffense................... 1.57560% sun........................... 1.48262% voltturn...................... 1.30919% trickroom..................... 0.67487% rain.......................... 0.17470% multiweather.................. 0.16704% rainoffense................... 0.07573% monotype...................... 0.07479% sandstall..................... 0.07240% choice........................ 0.06621% trickhail..................... 0.06302% sunoffense.................... 0.05323% tricksun...................... 0.04115% sandoffense................... 0.02615% tricksand..................... 0.02614% trickrain..................... 0.02200% rainstall..................... 0.02190% monoice....................... 0.01958% monofighting.................. 0.01871% monoflying.................... 0.01209% sunstall...................... 0.01013% hailstall..................... 0.00970% mononormal.................... 0.00824% monoelectric.................. 0.00804% monowater..................... 0.00279% monorock...................... 0.00221% monograss..................... 0.00155% monobug....................... 0.00064% monopoison.................... 0.00060% gravity....................... 0.00023% monodragon.................... 0.00012% monoghost..................... 0.00009% monopsychic................... 0.00008% tailwind...................... 0.00008% monoground.................... 0.00005% monofairy..................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% fear.......................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.233) |###### -1.5|########## |########### -1.0|############# |########### -0.5|################## |################ 0.0|######################### |############################# +0.5|############################## |############### +1.0|############# |###### +1.5|## |### +2.0|# | +2.5|###### |##### +3.0|####### more negative = more offensive, more positive = more stall one # = 0.43%