sun...........................80.40815% offense.......................40.53605% balance.......................28.18325% rain..........................21.76807% hyperoffense..................18.38848% multiweather..................16.48791% sunoffense....................14.44543% weatherless...................12.64118% semistall..................... 7.12071% stall......................... 5.77151% sunstall...................... 2.20585% sand.......................... 1.64565% trickroom..................... 0.90015% dragmag....................... 0.87890% rainoffense................... 0.64343% trickrain..................... 0.56015% sandstall..................... 0.38954% tricksun...................... 0.35132% monotype...................... 0.21037% tailwind...................... 0.21034% rainstall..................... 0.19855% gravity....................... 0.08329% voltturn...................... 0.07967% choice........................ 0.06836% hail.......................... 0.06544% monoground.................... 0.05089% monopsychic................... 0.02908% monoghost..................... 0.02568% monoflying.................... 0.02550% monowater..................... 0.01977% sandoffense................... 0.01860% monosteel..................... 0.01845% tricksand..................... 0.01843% monobug....................... 0.01146% hailoffense................... 0.01003% monodragon.................... 0.00879% mononormal.................... 0.00718% swagplay...................... 0.00637% trapper....................... 0.00336% monopoison.................... 0.00293% monograss..................... 0.00246% monofairy..................... 0.00226% allweather.................... 0.00211% monofighting.................. 0.00204% monodark...................... 0.00178% monorock...................... 0.00174% trickhail..................... 0.00139% monoelectric.................. 0.00134% monoice....................... 0.00127% monofire...................... 0.00118% hailstall..................... 0.00018% fear.......................... 0.00002% Stalliness (mean: -0.091) | -2.0| |#### -1.5|######### |#################### -1.0|############################## |######################## -0.5|############################## |######################### 0.0|##################### |##################### +0.5|################## |################# +1.0|########## |########## +1.5|###### |#### +2.0|## |## +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%