weatherless...................90.52500% offense.......................47.21701% balance.......................34.61650% voltturn......................11.81639% hyperoffense..................11.37973% sand.......................... 5.21604% semistall..................... 4.36344% trickroom..................... 3.29152% hail.......................... 2.63074% stall......................... 2.42331% hailoffense................... 1.12232% sun........................... 1.06590% rain.......................... 0.64687% monotype...................... 0.63898% dragmag....................... 0.61332% trickhail..................... 0.47916% choice........................ 0.39075% sandstall..................... 0.16369% sunoffense.................... 0.12736% rainoffense................... 0.09073% monobug....................... 0.08841% multiweather.................. 0.08439% monowater..................... 0.06554% mononormal.................... 0.06538% monopoison.................... 0.05688% monorock...................... 0.05286% tricksand..................... 0.05054% tailwind...................... 0.04807% monodark...................... 0.04421% monoice....................... 0.03926% sandoffense................... 0.03880% monoflying.................... 0.03787% monosteel..................... 0.03694% monofighting.................. 0.03230% monofire...................... 0.02767% monoground.................... 0.02612% monograss..................... 0.02581% monoelectric.................. 0.02241% monodragon.................... 0.01994% tricksun...................... 0.01901% monofairy..................... 0.01808% monoghost..................... 0.01638% monopsychic................... 0.01546% hailstall..................... 0.01221% fear.......................... 0.00309% rainstall..................... 0.00263% sunstall...................... 0.00216% trapper....................... 0.00155% gravity....................... 0.00077% trickrain..................... 0.00062% Stalliness (mean: -0.121) -2.0|# |### -1.5|###### |######## -1.0|############# |################### -0.5|########################### |############################## 0.0|############################# |########################## +0.5|################# |########### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.48%