weatherless...................86.91263% offense.......................41.65252% balance.......................29.98840% hyperoffense..................15.96124% voltturn......................13.53570% sand.......................... 8.29838% stall......................... 6.97034% semistall..................... 5.42749% trickroom..................... 4.35489% hail.......................... 4.10361% hailoffense................... 1.56104% sandstall..................... 0.95484% trickhail..................... 0.94026% sun........................... 0.81911% dragmag....................... 0.81422% multiweather.................. 0.42148% sandoffense................... 0.40885% choice........................ 0.35539% rain.......................... 0.28774% monotype...................... 0.12238% rainoffense................... 0.10854% monodark...................... 0.06807% sunoffense.................... 0.06323% tailwind...................... 0.01337% monowater..................... 0.01074% monodragon.................... 0.01061% mononormal.................... 0.00934% monobug....................... 0.00725% tricksand..................... 0.00606% monopoison.................... 0.00551% tricksun...................... 0.00541% monofire...................... 0.00433% hailstall..................... 0.00221% monopsychic................... 0.00182% monosteel..................... 0.00098% monorock...................... 0.00084% monoice....................... 0.00061% monoflying.................... 0.00060% monoground.................... 0.00057% monoelectric.................. 0.00046% monoghost..................... 0.00033% monofighting.................. 0.00024% monofairy..................... 0.00018% monograss..................... 0.00015% trapper....................... 0.00005% rainstall..................... 0.00005% trickrain..................... 0.00001% fear.......................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: -0.062) -2.0|###### |###### -1.5|######## |####### -1.0|################ |################## -0.5|######################## |############################## 0.0|######################### |######################### +0.5|################ |########### +1.0|####### |####### +1.5|## |# +2.0|## |## +2.5|## |#### +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.45%