weatherless...................91.06931% offense.......................48.64002% balance.......................31.59532% hyperoffense..................12.22056% voltturn...................... 9.40080% sand.......................... 6.29068% semistall..................... 3.95474% stall......................... 3.58935% trickroom..................... 2.79960% hail.......................... 1.49393% sun........................... 0.86944% hailoffense................... 0.66606% dragmag....................... 0.49165% trickhail..................... 0.43236% rain.......................... 0.34302% choice........................ 0.29591% monotype...................... 0.26956% tailwind...................... 0.25893% sunoffense.................... 0.22382% sandstall..................... 0.10264% rainoffense................... 0.07868% multiweather.................. 0.06638% monobug....................... 0.04039% monopoison.................... 0.03898% monowater..................... 0.02629% monofighting.................. 0.02515% tricksand..................... 0.02350% monosteel..................... 0.02293% mononormal.................... 0.02226% sandoffense................... 0.01834% monofire...................... 0.01784% monodark...................... 0.01615% monodragon.................... 0.01426% monoflying.................... 0.01354% hailstall..................... 0.01248% monopsychic................... 0.01026% monorock...................... 0.00900% monoice....................... 0.00791% monoghost..................... 0.00608% monoground.................... 0.00478% monograss..................... 0.00478% swagplay...................... 0.00447% monoelectric.................. 0.00351% trapper....................... 0.00334% monofairy..................... 0.00282% gravity....................... 0.00210% rainstall..................... 0.00185% tricksun...................... 0.00150% sunstall...................... 0.00090% Stalliness (mean: -0.115) |# -2.0|# |### -1.5|###### |####### -1.0|############## |################# -0.5|######################### |############################## 0.0|########################## |###################### +0.5|############### |########### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%