weatherless...................55.05508% offense.......................41.81374% sand..........................39.52640% hyperoffense..................32.48081% balance.......................18.01512% sandoffense...................11.54766% semistall..................... 4.12463% stall......................... 3.56571% rain.......................... 3.44004% sandstall..................... 2.17862% voltturn...................... 2.16386% hail.......................... 2.13403% dragmag....................... 2.07790% rainoffense................... 1.30460% choice........................ 0.90674% hailoffense................... 0.78475% trickroom..................... 0.44192% batonpass..................... 0.43021% monotype...................... 0.27820% multiweather.................. 0.26387% tricksand..................... 0.21811% sun........................... 0.10833% hailstall..................... 0.06461% gravity....................... 0.05624% monofighting.................. 0.05401% monoice....................... 0.03903% monowater..................... 0.03725% monopsychic................... 0.03491% monoflying.................... 0.02230% monodark...................... 0.02087% monopoison.................... 0.01974% monosteel..................... 0.01871% trapper....................... 0.01865% monoelectric.................. 0.01016% mononormal.................... 0.00964% monoghost..................... 0.00742% monorock...................... 0.00626% monograss..................... 0.00607% monobug....................... 0.00501% monofire...................... 0.00392% monoground.................... 0.00184% sunoffense.................... 0.00146% monodragon.................... 0.00105% Stalliness (mean: -0.476) |############# -1.5|################## |############################## -1.0|########################## |############################ -0.5|######################## |#################### 0.0|################## |############ +0.5|######## |######## +1.0|####### |#### +1.5|### |#### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%