weatherless...................50.49029% sand..........................46.28913% offense.......................39.43927% hyperoffense..................36.12120% balance.......................14.64465% sandoffense...................13.91574% stall......................... 4.98404% semistall..................... 4.81084% voltturn...................... 3.11902% sandstall..................... 3.05701% rain.......................... 2.37696% dragmag....................... 1.49869% rainoffense................... 1.23646% hail.......................... 1.02344% choice........................ 0.75841% trickroom..................... 0.29441% hailoffense................... 0.23503% multiweather.................. 0.21268% tricksand..................... 0.17659% batonpass..................... 0.11772% monotype...................... 0.08458% hailstall..................... 0.05608% monofighting.................. 0.04010% sun........................... 0.03285% gravity....................... 0.01649% trapper....................... 0.01343% monopoison.................... 0.01337% monoice....................... 0.01135% monodark...................... 0.00998% monowater..................... 0.00808% monobug....................... 0.00048% monoelectric.................. 0.00041% monoghost..................... 0.00039% monosteel..................... 0.00036% mononormal.................... 0.00005% monopsychic................... 0.00000% monograss..................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% sunoffense.................... 0.00000% monoground.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.501) |########### -1.5|################# |############################## -1.0|######################## |####################### -0.5|#################### |################ 0.0|############## |######## +0.5|###### |##### +1.0|##### |#### +1.5|### |###### +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%