weatherless...................55.30531% offense.......................44.05030% balance.......................30.85586% sand..........................20.87087% rain..........................15.88463% hyperoffense..................15.53428% sun........................... 7.16341% semistall..................... 5.46171% voltturn...................... 4.62337% stall......................... 4.09785% dragmag....................... 2.84660% sandoffense................... 1.86436% choice........................ 1.70796% monotype...................... 1.67668% hail.......................... 1.35135% rainoffense................... 0.95721% rainstall..................... 0.90090% sandstall..................... 0.75075% sunstall...................... 0.56306% multiweather.................. 0.53804% trickroom..................... 0.53178% monoice....................... 0.29404% sunoffense.................... 0.29404% hailstall..................... 0.24399% monowater..................... 0.16266% tricksand..................... 0.16266% monodragon.................... 0.15015% monorock...................... 0.14389% monoghost..................... 0.13764% monodark...................... 0.12513% monopsychic................... 0.12513% monobug....................... 0.11261% monofighting.................. 0.11261% monofire...................... 0.11261% hailoffense................... 0.10636% mononormal.................... 0.07508% monoground.................... 0.06882% tailwind...................... 0.06256% trapper....................... 0.06256% monograss..................... 0.03128% monopoison.................... 0.02503% monosteel..................... 0.01877% monoflying.................... 0.01877% monoelectric.................. 0.01251% Stalliness (mean: -0.120) |##### -1.5|######### |############# -1.0|#################### |######################## -0.5|############################## |########################### 0.0|########################### |#################### +0.5|################## |############### +1.0|########## |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%