weatherless...................45.84749% offense.......................40.60696% balance.......................30.88862% sand..........................25.14159% rain..........................19.29478% hyperoffense..................17.51367% sun........................... 8.86081% semistall..................... 6.33697% voltturn...................... 6.01987% stall......................... 4.65378% dragmag....................... 3.62417% sandoffense................... 2.17134% choice........................ 2.00528% hail.......................... 1.38300% rainoffense................... 1.19674% rainstall..................... 1.18938% sandstall..................... 0.86748% sunstall...................... 0.80739% monotype...................... 0.70837% trickroom..................... 0.60093% multiweather.................. 0.50662% hailstall..................... 0.38754% sunoffense.................... 0.25026% tricksand..................... 0.23277% hailoffense................... 0.15919% monoghost..................... 0.10133% monowater..................... 0.09434% trapper....................... 0.07893% monorock...................... 0.07431% tailwind...................... 0.07111% monoice....................... 0.06875% monofighting.................. 0.06107% monopsychic................... 0.06066% monodragon.................... 0.05343% monofire...................... 0.05006% monobug....................... 0.04743% monoground.................... 0.03270% monodark...................... 0.02380% mononormal.................... 0.02156% monograss..................... 0.01036% monoelectric.................. 0.01012% monosteel..................... 0.00687% monoflying.................... 0.00638% monopoison.................... 0.00632% Stalliness (mean: -0.114) |####### -1.5|############ |################ -1.0|###################### |######################### -0.5|############################## |######################### 0.0|############################ |###################### +0.5|################## |################ +1.0|############ |######## +1.5|##### |#### +2.0|### |# +2.5|# |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.39%