offense.......................35.77838% weatherless...................33.93905% balance.......................32.40313% sand..........................30.77283% rain..........................22.38999% hyperoffense..................19.76071% sun...........................12.00718% semistall..................... 6.87023% voltturn...................... 6.39321% stall......................... 5.18756% dragmag....................... 5.03967% sandoffense................... 2.49226% rainoffense................... 1.50164% hail.......................... 1.38487% sunstall...................... 1.35422% choice........................ 1.32703% rainstall..................... 1.27734% trickroom..................... 0.87462% sandstall..................... 0.80404% tricksand..................... 0.51759% hailstall..................... 0.50274% multiweather.................. 0.49248% hailoffense................... 0.21211% sunoffense.................... 0.15148% monotype...................... 0.13089% tailwind...................... 0.05972% monowater..................... 0.03522% trapper....................... 0.02268% monorock...................... 0.02113% monoground.................... 0.01921% monodragon.................... 0.01226% monoice....................... 0.01027% monoghost..................... 0.00833% monofire...................... 0.00681% monofighting.................. 0.00612% monopsychic................... 0.00567% monoelectric.................. 0.00261% monobug....................... 0.00212% monoflying.................... 0.00056% mononormal.................... 0.00029% monograss..................... 0.00019% monodark...................... 0.00011% monopoison.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.112) |########### -1.5|############## |################# -1.0|#################### |####################### -0.5|############################## |#################### 0.0|########################### |###################### +0.5|################## |##################### +1.0|############ |########## +1.5|###### |##### +2.0|#### |## +2.5| |## +3.0| | more negative = more offensive, more positive = more stall one # = 0.38%