offense.......................35.73950% weatherless...................33.63115% sand..........................33.51956% balance.......................30.09277% rain..........................24.69839% hyperoffense..................24.29453% dragmag....................... 8.47893% sun........................... 8.11436% semistall..................... 5.31485% stall......................... 4.55835% voltturn...................... 2.74638% rainoffense................... 2.31905% sandoffense................... 1.55908% rainstall..................... 1.39682% sunstall...................... 0.99273% sandstall..................... 0.97302% trickroom..................... 0.82107% choice........................ 0.52753% tricksand..................... 0.51337% hail.......................... 0.40812% multiweather.................. 0.37157% hailoffense................... 0.17358% sunoffense.................... 0.14075% tailwind...................... 0.09418% monotype...................... 0.01825% trapper....................... 0.01235% monowater..................... 0.00809% monorock...................... 0.00231% monodragon.................... 0.00168% monoground.................... 0.00161% monopsychic................... 0.00127% monofire...................... 0.00094% monoghost..................... 0.00091% monofighting.................. 0.00078% monoice....................... 0.00044% monoelectric.................. 0.00012% monobug....................... 0.00007% hailstall..................... 0.00002% mononormal.................... 0.00001% monoflying.................... 0.00000% monograss..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.248) |#################### -1.5|############# |################# -1.0|################### |####################### -0.5|############################## |############### 0.0|###################### |################### +0.5|################ |#################### +1.0|###### |######### +1.5|### |#### +2.0|### |## +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.41%