weatherless...................75.08726% offense.......................42.37121% balance.......................36.98371% sand..........................15.70196% hyperoffense..................10.02198% sun........................... 7.86471% semistall..................... 7.85825% voltturn...................... 4.24019% rain.......................... 2.85373% stall......................... 2.76485% monotype...................... 2.27038% multiweather.................. 2.26876% sandoffense................... 0.90653% hail.......................... 0.78049% dragmag....................... 0.53810% monoflying.................... 0.48155% sunoffense.................... 0.41368% choice........................ 0.35066% rainoffense................... 0.34742% monobug....................... 0.28440% monowater..................... 0.21977% trickroom..................... 0.19876% monopoison.................... 0.18745% sandstall..................... 0.18583% monoice....................... 0.18098% monofire...................... 0.15674% mononormal.................... 0.14543% monopsychic................... 0.10342% rainstall..................... 0.09857% monodragon.................... 0.09534% monosteel..................... 0.09211% monofairy..................... 0.09049% monodark...................... 0.07595% monoghost..................... 0.06141% monograss..................... 0.05494% monofighting.................. 0.04686% monorock...................... 0.04525% sunstall...................... 0.04201% monoground.................... 0.02747% monoelectric.................. 0.02747% tailwind...................... 0.00808% trickhail..................... 0.00323% allweather.................... 0.00323% tricksand..................... 0.00162% Stalliness (mean: -0.000) |### -1.5|#### |######## -1.0|############# |################ -0.5|###################### |############################## 0.0|############################## |########################### +0.5|#################### |############# +1.0|########### |######### +1.5|#### |## +2.0|# |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%