weatherless...................75.81361% offense.......................39.35653% balance.......................39.30645% sand..........................16.53750% hyperoffense.................. 9.23365% semistall..................... 8.95016% sun........................... 7.29982% voltturn...................... 5.52343% stall......................... 3.15321% multiweather.................. 2.57985% rain.......................... 2.50718% monotype...................... 1.67366% sandoffense................... 0.72479% dragmag....................... 0.65372% monoflying.................... 0.45185% hail.......................... 0.42961% sunoffense.................... 0.35955% monobug....................... 0.35119% rainoffense................... 0.30193% choice........................ 0.24839% sandstall..................... 0.23020% trickroom..................... 0.22500% monoice....................... 0.18306% monowater..................... 0.16249% mononormal.................... 0.09787% monofire...................... 0.08715% rainstall..................... 0.08400% monodragon.................... 0.06771% monopoison.................... 0.06000% monosteel..................... 0.05140% monodark...................... 0.03452% monopsychic................... 0.03135% sunstall...................... 0.02662% monograss..................... 0.02568% monofighting.................. 0.02469% monoground.................... 0.02079% monoghost..................... 0.01691% monorock...................... 0.01646% monoelectric.................. 0.01529% trickhail..................... 0.00516% monofairy..................... 0.00341% tailwind...................... 0.00269% tricksand..................... 0.00184% allweather.................... 0.00065% Stalliness (mean: 0.059) |#### -1.5|#### |####### -1.0|########### |############## -0.5|#################### |############################ 0.0|############################# |############################## +0.5|###################### |############# +1.0|############ |########## +1.5|#### |## +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%