weatherless...................75.23563% balance.......................42.64921% offense.......................37.45010% sand..........................21.64700% semistall.....................11.47440% voltturn...................... 6.49568% hyperoffense.................. 6.27349% sun........................... 3.97349% multiweather.................. 2.28881% stall......................... 2.15279% rain.......................... 1.33527% dragmag....................... 1.08633% sandstall..................... 0.42075% sandoffense................... 0.38183% trickroom..................... 0.11471% hail.......................... 0.10514% choice........................ 0.03444% monotype...................... 0.02573% sunoffense.................... 0.02357% sunstall...................... 0.01942% monobug....................... 0.01095% monowater..................... 0.00673% trickhail..................... 0.00669% rainoffense................... 0.00452% monosteel..................... 0.00199% monoflying.................... 0.00117% monodark...................... 0.00105% monoice....................... 0.00105% rainstall..................... 0.00066% mononormal.................... 0.00063% monopsychic................... 0.00053% monoground.................... 0.00052% monopoison.................... 0.00051% tricksand..................... 0.00037% monodragon.................... 0.00018% monofighting.................. 0.00015% monoelectric.................. 0.00008% monofire...................... 0.00008% monograss..................... 0.00007% monoghost..................... 0.00005% monorock...................... 0.00001% monofairy..................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.108) |#### -1.5|# |### -1.0|########## |######## -0.5|############## |############################ 0.0|####################### |############################## +0.5|##################### |########## +1.0|############# |######### +1.5|## |# +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.56%