weatherless...................87.51567% balance.......................44.59677% offense.......................27.54144% voltturn......................26.04363% semistall.....................14.84283% stall......................... 7.86194% sand.......................... 5.89586% hyperoffense.................. 5.15701% sun........................... 3.69265% rain.......................... 2.89422% monotype...................... 1.64822% batonpass..................... 1.39761% sandstall..................... 0.82588% sandoffense................... 0.52018% hail.......................... 0.45825% trickroom..................... 0.44135% monoghost..................... 0.43899% multiweather.................. 0.41659% mononormal.................... 0.41296% monopsychic................... 0.36560% dragmag....................... 0.35286% monobug....................... 0.34396% monodragon.................... 0.20965% rainoffense................... 0.16396% monosteel..................... 0.13535% choice........................ 0.12254% rainstall..................... 0.10362% sunstall...................... 0.10066% monograss..................... 0.07359% sunoffense.................... 0.07330% trapper....................... 0.06054% monoground.................... 0.05453% tricksand..................... 0.03193% hailoffense................... 0.02339% monoelectric.................. 0.01910% monoflying.................... 0.01830% monorock...................... 0.01640% monowater..................... 0.01578% monofighting.................. 0.01541% monoice....................... 0.00669% monodark...................... 0.00597% monofire...................... 0.00287% tricksun...................... 0.00230% monofairy..................... 0.00218% fear.......................... 0.00113% monopoison.................... 0.00014% swagplay...................... 0.00000% Stalliness (mean: 0.380) |# -2.0|# |## -1.0|###### |################ 0.0|######################### |############################## +1.0|########################## |########## +2.0|#### |## +3.0| more negative = more offensive, more positive = more stall one # = 0.80%