weatherless...................64.08238% balance.......................46.49900% offense.......................44.91587% sand..........................11.94741% sun...........................11.70315% rain.......................... 8.82034% hail.......................... 5.40076% trickroom..................... 5.28617% hyperoffense.................. 4.50516% semistall..................... 3.51607% monotype...................... 2.76823% tailwind...................... 2.17719% multiweather.................. 1.91183% voltturn...................... 0.91973% tricksun...................... 0.57898% stall......................... 0.56390% sunoffense.................... 0.38598% trickhail..................... 0.38598% monowater..................... 0.34377% monobug....................... 0.31361% monofairy..................... 0.28346% monoghost..................... 0.26838% monoice....................... 0.25029% rainoffense................... 0.24727% tricksand..................... 0.22616% hailoffense................... 0.22315% mononormal.................... 0.19902% monoelectric.................. 0.18696% batonpass..................... 0.17490% monopsychic................... 0.17188% gravity....................... 0.15681% monoflying.................... 0.15077% dragmag....................... 0.14173% monograss..................... 0.13570% monopoison.................... 0.13268% monodragon.................... 0.09951% trickrain..................... 0.09951% sandoffense................... 0.07539% monodark...................... 0.06634% monofire...................... 0.06634% monorock...................... 0.05428% sandstall..................... 0.03015% monosteel..................... 0.03015% trapper....................... 0.02412% hailstall..................... 0.01206% monoground.................... 0.00905% sunstall...................... 0.00603% monofighting.................. 0.00603% rainstall..................... 0.00302% Stalliness (mean: -0.015) -1.5|## |### -1.0|###### |############# -0.5|##################### |######################### 0.0|############################ |############################## +0.5|################### |########## +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%