balance.......................54.76115% weatherless...................47.46850% offense.......................41.64573% sand..........................20.67777% sun...........................15.50421% rain..........................13.96392% trickroom..................... 7.34282% hail.......................... 4.26093% tailwind...................... 3.41908% hyperoffense.................. 2.04614% multiweather.................. 1.86686% tricksun...................... 1.39338% semistall..................... 1.36861% monotype...................... 1.12446% rainoffense................... 0.66723% voltturn...................... 0.65626% sunoffense.................... 0.51017% trickhail..................... 0.45222% mononormal.................... 0.30179% monofairy..................... 0.27136% monowater..................... 0.22560% stall......................... 0.17837% tricksand..................... 0.17782% dragmag....................... 0.12133% monodragon.................... 0.09849% gravity....................... 0.07895% monoice....................... 0.07661% trickrain..................... 0.04962% monoflying.................... 0.03804% monoelectric.................. 0.03434% monobug....................... 0.02946% hailoffense................... 0.02355% monosteel..................... 0.01923% monograss..................... 0.00934% monopsychic................... 0.00744% monopoison.................... 0.00503% trapper....................... 0.00493% monorock...................... 0.00362% sandstall..................... 0.00341% monoghost..................... 0.00196% monofire...................... 0.00189% batonpass..................... 0.00111% sandoffense................... 0.00044% monodark...................... 0.00025% monofighting.................. 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.026) -1.5|# |## -1.0|# |##### -0.5|############### |##################### 0.0|############################## |############################## +0.5|################## |##### +1.0|## |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.77%