weatherless...................89.51034% offense.......................48.38835% balance.......................40.21915% hyperoffense..................11.39250% sand.......................... 4.22718% sun........................... 3.56739% rain.......................... 2.68372% hail.......................... 1.76552% multiweather.................. 1.75415% sandoffense................... 0.91362% voltturn...................... 0.53968% tailwind...................... 0.25256% monowater..................... 0.00000% rainoffense................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% semistall..................... 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.320) |# -1.5|### |###### -1.0|################ |######## -0.5|###### |################# 0.0|## |############################## +0.5|##### |## +1.0| | more negative = more offensive, more positive = more stall one # = 1.05%