weatherless...................88.43594% offense.......................52.85982% balance.......................33.13228% hyperoffense.................. 8.88103% voltturn...................... 6.10441% sun........................... 6.04201% semistall..................... 3.37978% rain.......................... 2.61023% sand.......................... 2.16306% monotype...................... 1.99667% stall......................... 1.74709% hail.......................... 1.51830% multiweather.................. 0.74875% trickroom..................... 0.62396% choice........................ 0.45757% monopoison.................... 0.37438% monograss..................... 0.27038% sunoffense.................... 0.27038% monoghost..................... 0.20799% monowater..................... 0.19759% monobug....................... 0.19759% monofighting.................. 0.14559% tailwind...................... 0.13519% sunstall...................... 0.12479% monoice....................... 0.12479% hailoffense................... 0.10399% monodragon.................... 0.10399% monopsychic................... 0.09359% monoflying.................... 0.09359% tricksun...................... 0.09359% monorock...................... 0.08319% monofairy..................... 0.08319% monofire...................... 0.08319% monosteel..................... 0.06240% monoelectric.................. 0.05200% mononormal.................... 0.04160% sandoffense................... 0.03120% rainoffense................... 0.03120% fear.......................... 0.03120% monoground.................... 0.03120% gravity....................... 0.02080% sandstall..................... 0.02080% monodark...................... 0.02080% dragmag....................... 0.01040% Stalliness (mean: -0.146) |# -1.5|### |####### -1.0|########### |###################### -0.5|########################### |############################## 0.0|######################## |###################### +0.5|################ |######## +1.0|##### |## +1.5|# |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%