weatherless...................88.37019% offense.......................51.66516% balance.......................32.02254% hyperoffense..................10.27803% voltturn...................... 6.99061% sun........................... 5.90386% semistall..................... 3.67965% rain.......................... 2.85216% stall......................... 2.35462% sand.......................... 2.23629% hail.......................... 1.52528% monotype...................... 1.35965% multiweather.................. 0.85586% trickroom..................... 0.83820% sunoffense.................... 0.30393% choice........................ 0.25653% monopoison.................... 0.18592% monograss..................... 0.18077% monobug....................... 0.17537% sunstall...................... 0.17140% tailwind...................... 0.17008% monoice....................... 0.16387% monoghost..................... 0.15323% tricksun...................... 0.12336% monowater..................... 0.11480% hailoffense................... 0.10498% monofighting.................. 0.10210% monodragon.................... 0.07137% monoflying.................... 0.05818% monopsychic................... 0.05550% monofire...................... 0.05193% monorock...................... 0.04710% monofairy..................... 0.04424% monosteel..................... 0.03890% rainoffense................... 0.03887% sandoffense................... 0.02893% mononormal.................... 0.02652% monoelectric.................. 0.02599% fear.......................... 0.02272% sandstall..................... 0.02188% gravity....................... 0.01800% monoground.................... 0.01215% dragmag....................... 0.01035% monodark...................... 0.00912% Stalliness (mean: -0.147) |# -1.5|#### |######## -1.0|############ |###################### -0.5|############################ |############################## 0.0|####################### |##################### +0.5|################# |######## +1.0|##### |### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%