weatherless...................86.82583% offense.......................46.26945% balance.......................31.30038% hyperoffense..................12.28516% voltturn...................... 9.99046% sun........................... 6.31262% semistall..................... 5.70322% stall......................... 4.44179% rain.......................... 3.86032% sand.......................... 3.50166% trickroom..................... 1.50309% multiweather.................. 1.48510% hail.......................... 1.06727% monotype...................... 0.39976% sunstall...................... 0.33595% tailwind...................... 0.23357% sunoffense.................... 0.23123% monoghost..................... 0.18943% hailoffense................... 0.18266% tricksun...................... 0.16644% monoice....................... 0.07544% monobug....................... 0.04453% sandstall..................... 0.04186% monograss..................... 0.02573% monoflying.................... 0.02532% monosteel..................... 0.02176% monopoison.................... 0.01949% monowater..................... 0.00768% monofairy..................... 0.00603% monoelectric.................. 0.00235% monofire...................... 0.00213% monodragon.................... 0.00156% choice........................ 0.00062% mononormal.................... 0.00007% monoground.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% fear.......................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.071) |# -1.5|###### |############# -1.0|########## |##################### -0.5|############################ |############################## 0.0|################# |#################### +0.5|###################### |########## +1.0|##### |##### +1.5|#### |## +2.0|## |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.50%