weatherless...................84.05092% offense.......................40.65662% balance.......................35.10213% voltturn......................14.67513% semistall..................... 9.56838% stall......................... 7.45572% hyperoffense.................. 7.21714% rain.......................... 7.17137% sun........................... 6.29827% sand.......................... 3.56635% trickroom..................... 1.73756% multiweather.................. 1.53602% hail.......................... 0.50445% sunstall...................... 0.36733% tailwind...................... 0.25294% sunoffense.................... 0.23676% monotype...................... 0.15577% hailoffense................... 0.11206% tricksun...................... 0.10632% monoghost..................... 0.08793% sandstall..................... 0.05704% monoice....................... 0.04564% monobug....................... 0.01158% monoflying.................... 0.00392% monosteel..................... 0.00364% monograss..................... 0.00360% monopoison.................... 0.00109% monowater..................... 0.00108% monofairy..................... 0.00056% monoelectric.................. 0.00017% monodragon.................... 0.00010% monofire...................... 0.00008% choice........................ 0.00001% mononormal.................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% fear.......................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.173) | -1.5|###### |###### -1.0|###### |################# -0.5|######################### |############################## 0.0|############ |##################### +0.5|########################### |############## +1.0|###### |######## +1.5|###### |### +2.0|## |## +2.5|### | more negative = more offensive, more positive = more stall one # = 0.50%