weatherless...................84.26404% offense.......................60.15364% balance.......................31.49452% sun........................... 8.15464% trickroom..................... 7.25128% hyperoffense.................. 6.02133% hail.......................... 3.88465% tailwind...................... 2.43519% semistall..................... 1.99396% rain.......................... 1.98526% sand.......................... 1.96990% trickhail..................... 1.43751% monotype...................... 1.30269% voltturn...................... 0.64213% gravity....................... 0.50292% hailoffense................... 0.45128% monofighting.................. 0.37839% stall......................... 0.33655% sunoffense.................... 0.31494% multiweather.................. 0.25849% monorock...................... 0.23098% tricksand..................... 0.11952% monoice....................... 0.10028% monograss..................... 0.09756% monowater..................... 0.08484% monopoison.................... 0.07882% choice........................ 0.07779% monofairy..................... 0.07064% monobug....................... 0.07024% sandstall..................... 0.05360% tricksun...................... 0.04919% mononormal.................... 0.04544% monopsychic................... 0.04181% monoghost..................... 0.02569% monofire...................... 0.02549% monoflying.................... 0.01824% hailstall..................... 0.01465% monodark...................... 0.01460% monodragon.................... 0.01131% monoelectric.................. 0.00856% trapper....................... 0.00670% batonpass..................... 0.00555% sandoffense................... 0.00389% rainoffense................... 0.00370% rainstall..................... 0.00181% dragmag....................... 0.00050% monoground.................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.189) |## -1.5|# |### -1.0|####### |################ -0.5|################# |############################## 0.0|################# |########### +0.5|############ |###### +1.0|### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.79%